Cranes
Crane is a simple but fully playable physics-based prototype about moving cargo with heavy machinery.
Your job is to receive, store, organize, and dispatch containers across a compact industrial yard. Cargo handling relies on the cooperation of two machines: a crane for transferring loads between transport zones, and an overhead gantry crane for precise movement and storage.
There is no single correct warehouse layout. You decide where each load should go and how to organize the yard so that future transfers are as smooth and efficient as possible.
The prototype is intentionally small and focused on the core logistics loop, but I’d be very happy to see players discover their own efficient, unusual, or simply satisfying way of working with the system. If you find an interesting strategy, feel free to share it.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | AcediaLXIX |
| Genre | Simulation |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code, Graphics |




Comments
Log in with itch.io to leave a comment.
good idea
Thank you for the feedback. This is a simple prototype focused on crane and balloon mechanics. I should have provided clearer instructions, but try using the [1], [2], and [3] keys to switch modes, and press [E] at the board to check the daily objectives.
The objectives are not required and are not scored as part of the gameplay — they are simply a suggestion of what a more complete version of the system could look like.
think need shotgun kill zombie from sea ahahah